Food banks
Food is stored value. One animal can consume an entire connected region.
Unity 6 prototype · build 2026.09.03
A competitive puzzle game where animals eat matching food, every domino splits across the terrain, and a carefully banked board can detonate through the whole arena.
CORE LOOP animal → food → gravity → chain
PRESENTATION video-mapped 3D cubes + portals
COMPETITION badges + targeting + edible pressure
01 / THE GAME
Drop two connected pieces. Animals consume orthogonally connected matching food. The empty space collapses, and the next relationship can ignite without another input.



Food is stored value. One animal can consume an entire connected region.
A zero-point link still advances the cascade and can power the next strike.
Incoming pressure arrives as ordinary animal and food tiles—danger and comeback fuel at once.
Cleared cubes fold into portals or spin away with stronger torque on deeper links.
02 / RULES SKETCH
This lightweight browser board demonstrates placement, split gravity, eating, and cascades. The full prototype is the Unity build shown above.
03 / CUBE SYSTEM
The renderer separates gameplay identity from presentation. Faces can come from a looping video, a beat-indexed atlas, or procedural fallback art while the physical cage remains free to rotate.

The Unity build saves multiple named loadouts and switches them with C. Species colors and attack-warning geometry stay fixed for fairness.
04 / ADVERSARIAL FIELD
BAKU100’s deterministic AI does not play generic falling-block heuristics. It values food banks, scarce animal triggers, zero-point chain fuel, incoming pressure, and the survivability of the next landing.
Banks connected food and protects accessible trigger cells.

Explicit deep-search mode for authored encounters and long previews.
Hard work budget in the six-piece conformance fixture.
Transposition-cache reuse in the same deterministic fixture.
A 99-bot reference match completed all eliminations.
05 / CURRENT BUILD
What is playable now, what is technically proven, and what still needs production work.
Current audio status: the cue system and custom SFX selector are wired, but the installed Tidal Drift pack contains no promoted WAV files yet. This build is silent by asset status, not by design.